Anuradha Reddy
(dr. - she/her)

︎ Curriculum Vitae
︎ Publications
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I am a postdoc researcher of design with a critical making practice via craftivisms, hardware hacks, and re-appropriation of data-driven technologies.





I am a postdoc researcher of design with a critical making practice via craftivisms, hardware hacks and re-appropriations of data-driven technologies. 


Research Workshop: Venetian Drawing Conversations

Research Pictorial: Drawing Conversations Mediated by AI



Research Pictorial: Exploring Kolam As An Ecofeminist Computational Art Practice



Open Hardware Project: BOOB-Factor Authentication in Banjara Embroidery



Open Hardware Project: Internet of Towels - Knotty Articulations




Open Hardware Project: Secure Your Home IoT with the CryptoCrochet-Key


Open Hardware Project: Make Your Own Resistor Cushion



Research Article: Making Everyday Things Talk


Research Workshop: More-Than-Human Design & AI


PhD Dissertation: Researching IoT Through Design

Research Workshop: Encountering Ethics In Data-Enabled IoT


Research Article: The Role of Participation in Designing For IoT


Book chapter: Feeling At Home with the Internet of Things


Research Article: Platform Ethics in Technology


Research Article: Where is the Interface?


Research Project: Thing (Data) Perspectives


Research Project: Ethnography of Open Street Mapping


Research Project: Living with a Smart Plug


Research Workshop: Subverting IoT Futures

Subverting IoT Futures 🌀️



Workshop: Counterfactual Natures in SIDeR (Student Interaction Design Research Conference) 2016

"‘Counterfactuals’ are central to the theory of possible worlds.
(Wakkary et al, 2015)"



Workshop Call - Student Interaction Design Research Conference (SIDeR) 2016
In this workshop, we will together explore potential, plausible, and possible futures in our interactions with technological devices. The aim is to critically inquire about the preconditioned ways in which we use technological artefacts, to "subvert a single authoritative interpretation of a system in the service of provoking people to arrive at their own self-determined understanding (Wakkary et al, 2015).”

We will present and interact with a series of design artefacts that combine everyday objects and modules from PELARS, an ongoing european research project exploring learning and building with hardware at Malmo University (“Learning+Making,” n.d.). These artefacts will be designed to exhibit peculiar behaviours that challenge original assumptions and thus support the creation of new interactions. What kind of design spaces and alternative fictions might we enter while encountering the unfamiliar? The workshop will be a collaborative effort to generate new configurations of use with the PELARS toolkit, while situating it in the everydayness of the world.

Organisers: Anuradha Reddy, Nils Ehrenberg





Workshop proceedings
Counterfactual - FLOW

FLOW is a counterfactual 'smartwatch' where its primary function is NOT to depict time but to indicate time-flows. The watch-face resembles an hour glass with sand in it. Based on changes in the weather, the sand inside the watch moves to indicate changes in time-flows.

Below is a step-by-step pictorial description of how two participants in the workshop came up with this concept.


The participants were asked to separate into pairs and assign a sensor they would like to work with from the PELARS sensor kit


The participants imagined different use-scenarios for sensors



They created factual workflows using sticky post-it notes



The two participants imagined counterfactual workflows from factual workflows



They finalised the concept of their counterfactual sensor-based product


Participants tried to experience how the concept might work


Participants made their prototype with foamboard and sugar as raw material


Final prototype of the counterfactual 'FLOW'

References:
Wakkary, R., Odom, W., Hauser, S., Hertz, G., & Lin, H. (2015). Material Speculation: Actual Artifacts for Critical Inquiry. Aarhus Series on Human Centered Computing , 1 (1), 12. https://doi.org/10.7146/aahcc.v1i1.21299

Pierce, J., & Paulos, E. (2014). Counterfunctional things: exploring possibilities in designing digital limitations. In Proceedings of the 2014 conference on Designing interactive systems (pp. 375–384). ACM. Retrieved from
https://dl.acm.org/citation.cfm?id=2598522

Sengers, P., & Gaver, B. (2006). Staying Open to Interpretation: Engaging Multiple Meanings in Design and Evaluation. In Proceedings of the 6th Conference on
Designing Interactive Systems (pp. 99–108). New York, NY, USA: ACM. https://doi.org/10.1145/1142405.1142422

Learning+Making. (n.d.). Retrieved from http://www.pelarsproject.eu/